Forza Motorsport 7 review (PC) impressions


We’re over a year into Microsoft’s “Xbox Play Anywhere” program and it still feels novel. Case in point: This week I’ve been playing Forza Motorsport 7 ($60 on Amazon) on PC, a sentence I never thought I’d say even four years ago, when the Xbox One released.

And oh sure, it’s technically not the first Forza game on PC. That award goes to the experimental half-port Forza 6 Apex in 2015, to say nothing of last year’s excellent Forza Horizon 3.

Forza 7 is the first of the sim-Forzas to make it over to PC completely intact, though. All the cars, all the tracks, all the showcases—they’re all here, but with the potential for 4K resolution and however many frames per second you can power. Oh, and all the loot boxes too. More on that later.

Round and round

First of all, Forza Motorsport 7 looks great—for a Forza game. Better-looking racer games exist, and there’s a definite “Forza” look to it: a bit softer around the edges, a bit more cartoony. Flipping back and forth between it and Project Cars 2 ($60 on Steam) over the weekend was interesting. Both look good, but Project Cars just looks crisper, more real. And this is a weird one, but I think the field of view is better in Project Cars 2. Everything seems scaled better there.

Forza Motorsport 7 IDG / Hayden Dingman

Performance is great on my GTX 980 Ti, though. In 10-plus hours I’ve experienced maybe two moments of slowdown in Forza 7, both seemingly random, with no pattern I can discern. And the rest has been rock-solid, hitting 60-plus frames per second whether I was going 10 miles per hour or 160. That’s more than I can say about the Forza Horizon 3 port last year.

Racing wheel support also seems good. Even my PS4/PC-specific Logitech G29 ($282 on Amazon) was recognized—a fact that surprised me, given this is technically an Xbox game. There were a few quirks, like the Square button being used for Cancel instead of Circle, but the Force Feedback wheel itself worked fine, as did the pedals. I can deal with some interface quirks as long as the key pieces function.

So how does it play? I’ll admit I’m not much of a sim racer enthusiast, preferring the antics of a Forza Horizon or other arcade racers, and have a tendency to play sim racers as if they were just a more challenging arcade racer—drifting, full throttle, music blaring, and more than a little contact between me and my fellow racers. Yes, I’m one of those Drivatars you hate to race against.

Forza Motorsport 7 IDG / Hayden Dingman

Then again, so are all my friends, apparently. Five years into Forza’s Drivatar experiment, where you race against AI facsimiles of your friends, and all I’ve really learned is that my entire friend group drives like it’s buy-one-get-one admission for bumper cars. Even with a checkbox for “Limit Aggression” checked, those hairpin turns still just devolve into car-wrestling.




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